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Monday, March 12, 2012

Traditional 2D Animation


Traditional 2D Animation

                                                     This is how it all started. The classical way of making animated productions is to animate any action frame by frame as a part of a sequence of drawings on different sheets of paper. And when you run these frames you can see the action coming to life in front of your eyes. This can be thought of as the handicraft way of doing things in today's world. But it definitely has its own visual appeal and the old world charm attached to it. 

  • Scriptwriting.
  • Character Design. 
  • Backgrounds & Layouts. 
  • Voiceovers.  
  • Storyboards.  
  • Cleanup (CU). 
  • In Betweens (IB). 
  • Timing Charts (X Sheets). 
  • Pencil Tests. 
  • Compositing.  


OUTCOME OF 2D ANIMATION


Scriptwriting :

A Script is the textual representation of a story/plot/concept. It deals with the story in great details and is divided into various parts (sequences) and sub- Parts (scenes/shots). Usually, it is a very confidential tool of pre production as it consists the total screenplay of the performing arts or the animation. It may be noted here that scriptwriting for animation is widely recognized to be technically more sound and superior than any other medium as there is very less scope of experimentation and rework in this medium due to the high costs of production.
Character Design :

A character is the writer's instrument to communicate with the outer world. The character rides the vehicle of the script to deliver the message of the author.
The process of visually representing the characters in the script is called character designing. A 'Model Sheet' of the characters must be developed in tandem with the script in order to proceed further irrespective of the medium of production (2d, 3D, live action or illustration). So if it is "character" you are looking for, we shall never "loose" it
Backgrounds & Layouts :

All visual mediums of animation and illustration require technically sound backgrounds to be in proper placed. Literally, whatever lies behind your characters and remains stationary most of the times is called the background. But, it is easier said than done! Numerous issues such as the composition, perspective, proportion, style of production color scheme and camera movements have to be perfected before even the simplest of the backgrounds is achieved.
Voiceovers :

Sound, they say, plays one half of the role in the magic of any audio visual experience. Therefore, one can never discount the importance of the background scores, theme music, special effects and the dialogues. We take special care to blend the best possible audio experience in order to do justice to the concept and the script For the detailed information.
Storyboards :

Perhaps the most important aspect of the preproduction, a storyboard is the visual representation of the script which shows details about the camera angles and movements, Staging of the characters, dialogues and special effects etc in the form of sequential drawings inside frames. A professionally done storyboard not only gives the team (client included) a sneak preview of the look and feel of the production but also saves valuable time and money by avoiding haphazard production and rework in the last stages.
Cleanup (CU) :

The rough key frames are then cleaned up in a single, neat line as per the production style. These are the lines that are seen in the final result on the screen. No tracing done on the software.
In Betweens (IB) :

In order to make the animation smooth and jerk free, additional frames are added in between two key frames. These are called IBs and number of IBs between any two key frames depends upon the timing of that particular action.
Timing Charts (X Sheets) :

Proper exposure data for each drawing (frame) is documented in the X sheets in order to standardize the process amongst various departments. A composition artist can easily know the exposures to be given to a particular frame just by looking at the respective X sheet.
Pencil Tests :

Preliminary test are recorded at department level to check and verify the animation quality and seek approvals from the animation director. An animator also performs pencil test just to check if the desired result is reflecting in the work done by him before submission.
Compositing :

Approved animations are then rendered in the composting department by scanning and coloring the frames in the software. Later on dialogues and background score is added to complete the production process.



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