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Monday, March 12, 2012

The Layout Artist


The Layout Artist



The Layout Artist sets the stage for the animation. They render pencil background layouts for each
 production scene, referring to the story sketch and research materials gathered
 on the relevant geography or time period. Although the rendered layouts never
 appear in the final production, they are the catalyst for both the positioning
 and perspective of the animation, and the design of the final painted
 backgrounds.



Layout is the art of background
 design for animation. These designs are executed in graphite pencil on punched
 animation paper of various sizes, depending on the requirements of the scene.
 Part of the Layout Artists responsibilities, besides drawing, is to determine
 how to construct the scene technically for the camera in order to capture the
 intentions of the story sketch. At the bluebook meeting held at the initiation
 of every sequence of the film, each scene is analyzed in the company of the
 Director, Scene Planner, Special Effects Supervisor, and Layout representatives,
 to establish a game plan including how Layout should set the scene up.



The layout drawing provides a
 stage in which the animators will animate their characters and effects, as well
 as a blueprint or under drawing, to be rendered in color by the Background
 Painters. Thus, Layout is the fork in the road which feeds two branches of the
 animation production process. The following illustrates this chain.



Layout Process Chart:







Layout Elements:



The Layout Artist often layers
 a scene with several levels of artwork which will move separately, or through
 which characters move. The following planning diagram is attached to layouts to
 indicate these various levels, layout and animation, the order in which they
 will work, and the registration pegs that will hold them (top or bottom).



PIC



The Layout department is
 responsible for preparing these levels:



Background (Bg):     
This is the bottom-most element of the scene, to be painted on board, on top
 of which all the plastic cell levels are placed (plastic cells have been
 superceded these days by scanning the artwork into a computer, eliminating
 restrictions on the number of levels that can be laid across the background -
 cells would create a bluish tint with more than 5 levels. Also, this allows all
 background elements to be painted on boards and transparent areas are matted out
 digitally).



Underlay:        This is
 a cell level depicting a prop or piece of background - separated for the sake of
 separate movement or background correction - that works above the background,
 but under animation levels.



Overlay/Underlay:   
A cell level portraying a prop or background element that works above one
 level of animation, but below another.



Overlay: Cell level
 portraying a prop or background element that works over all animation in the
 scene.



Model for Effects:    
 When part of the background setting needs to be animating, Layout draws a
 reference drawing for the special effects animators to help them match the style
 and design of the background.



Multi plane Levels:  
 The multi plane camera set-up involves three planes of animation artwork at
 different vertical positions beneath the camera. The purpose of multiplane is to
 create a dimensional life-like effect, and requires special planning by layout.



Plane 1: This is the
 plane on which the artwork is placed in normal scenes. For multiplane scenes,
 this functions as the bottom-most plane, on which the background and furthest
 elements will lie. The maximum paper size useable for plane 1 is 16-field (16.5″
 x 13.5″).



Plane 2: This is the
 center plane in a multiplane set-up. The maximum paper size (camera view) usable
 for layouts intended for plane 2 is 12-field (12.5″ x 10.5″)



Plane 3: The uppermost
 (closest to the camera) plane also uses 12-field sized paper, although the
 camera will only see an 8-field section in the center of that paper (meaning 8″
 x 5.76″).



The sizes listed above are for
 a 16-field production using a rostrum camera. The advent of computers in
 animation allows us to use several different sized layouts, some much larger
 than actual camera size - which in our recent past has been 25-field- these can
 then be scaled down to fit the scene. It has become complex, but the ratios
 generally remain consistent with those listed above. Though a little dated, this
 provides a solid basis of multiplane concepts.



Layout Considerations:



In staging the scene, there are
 several considerations the artist must explore.





Staging: How can the
 background best support the animation and direct the viewers attention to the
 important action of a scene?



Perspective:   How can
 we best give the illusion that the characters are in a three-dimensional
 environment rather than a flat drawing?



Setting: How can we
 create a living world for the characters, and what props and elements would best
 fit that world? (For example: The architecture and props of An American Tail had
 to reflect 19th century New York.) Research is often necessary to create
 accurate settings.



Mood: How can the layout
 best enhance the dramatic intent of a scene? (Comical, sad, scary)



Technical: How must the
 scene is designed to achieve the desired effect within the limitations of the
 animation camera



Layout Requirements:



A Layout Artist requires a
 working knowledge of perspective, design, and the workings of the animation
 camera. Also, they need to understand the jobs of the character animation,
 effect animation, inking and background painting. They must also have the
 ability to draw a wide variety of subject matter in many different styles. The
 new trainee will be shown the gamut of the animation process and the animation
 camera. This training program will be accompanied by numerous discussions and
 demonstrations, was well as considerable on-the-job training.

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